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Game Design
Game Design

This section displays some fun examples of the creative reaches of my design imagination. These were academic projects.
Haptic Communication Game
As part of a multi-disciplinary team, I helped to design and develop a "human maze" game based on haptic feedback for my Telepresence Applications class. This game, for 2-4 players (or unlimited teams of 2 competing against each other), involved a wearable vest with tactile sensors, wireless communication via a joystick and arcade console, and a human-sized maze. I was primarily involved with the design and construction of the maze, and the final grant document.

Paper Pony (Children's Game)
Paper Pony is a "paper doll" game I created in Macromedia Director. Players can dress the pony by dragging the pony's equipment (saddle, bridle, blanket, etc.) onto the pony, and can also undress it or change the pony's color. The code employs a "snap to" function that drops the equipment onto the proper place on the pony when the player has dragged it close enough to the correct position. I drew the original graphics by hand and then cleaned them up in Adobe Photoshop.

Foxhunt (Ludo variation)
Foxhunt is a variation of Ludo or Parcheesi with modified rules. I originally designed the game as a travel version with magnetic pieces. I created the board and pieces in Adobe Illustrator and constructed the final game by attaching the playing face and chips to black mat board. I have also included the playtesting results document and final rulesheet.
Odin Games Pitch (no samples yet)
My game design team was asked to give a "new game pitch" to a group of gaming company professionals for our final project. Together we crafted a proposition for a new multi-player online game, and included information regarding platform, audience, and budget. I designed the final pitch document we presented to the potential investors.
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